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Stake : Each Way :
Single : Double : Treble : Accumulator (4+) :
Trixie : Patent : Yankee : Lucky 15 :
Canadian : Lucky 31 : Heinz : Lucky 63 :
Format:
 

 Selections

Odds Decimal Odds Each Way 1st
1 to /
2 to /
3 to /
4 to /
5 to /
6 to /
7 to /
8 to /
9 to /
10 to /
 

Outlay 

Returns 

Profit 

     
 

Types Of Bets

SINGLE
A Single is a bet on one selection in one event. Your selection must be successful for your bet to win.

EACH-WAY SINGLE
An each way single consists of two bets on one selection in one event, with the first bet on the selection to win and the second bet on the selection to be placed. The specific terms of the place element of an each way bet will vary depending on the event, and will be clearly displayed.

PLACE ONLY
A Place Only bet involves one selection in one event. Your selection must be placed for your bet to win and your return will depend on the place terms displayed on the event.

DOUBLES
A Double consists of one bet involving two selections from different events. Both selections must be successful for your bet to win.

TREBLES
A Treble consists of one bet involving three selections from different events. All three must be successful for your bet to win.

ACCUMULATOR
An Accumulator is one bet with four or more selections from different events. All four must be successful for your bet to win.


PERMUTATIONS
A Permutation is a bet that includes several events at a time, giving you the chance to forecast different outcomes for each event.

COMBINATIONS
A combination is a bet that gives you the chance to "hedge" your bets by selecting some of the events as fixed (Bankers). You may select a minimum of 4 events and a maximum of 14. You can bet on combinations of 3, 4 ... up to combinations of 8.

The table below shows all the possible combinations with the maximum selection of 14 events.

Number of Events Combinations
3 4 5 6 7 8
4 4 1
5 10 5 1
6 20 15 6 1
7 35 35 21 7 1
8 56 70 56 28 8 1
9 84 126 126 84 36 9
10 120 210 252 210 120 45
11 165 330 462 462 330 165
12 220 495 792 924 792 495
13 286 715 1287 1716 1716 1287
14 364 1001 2002 3003 3432 3003

ANTE POST
An ante post bet (AP) gives you the chance to forecast the winner of a tournament, a championship or a race when the event is some time in the future.

TRIXIE
A Trixie consists of four bets involving three selections from different events:
3 doubles and
1 treble

A minimum of 2 of your selections must be successful to get a return.

PATENT
A Patent consists of 7 bets involving 3 selections from different events:
3 singles,
3 doubles and
1 treble

You need one successful selection to guarantee a return.

YANKEE
A Yankee consists of 11 bets involving 4 selections from different events:
6 doubles,
4trebles and
1 fourfold accumulator.

SUPER YANKEE
A Super Yankee (or Canadian) consists of 26 bets involving 5 selections from different events:
10 doubles,
10 trebles,
5 four-fold accumulators and
1 five-fold accumulator.

You need a minimum of 2 of your selections to win to get a return.

HEINZ
A Heinz consists of 57 bets involving 6 selections from different events:
15 doubles,
20 trebles,
15 four-fold accumulators,
6 five-fold accumulator and
1 six-fold accumulator

A minimum of 2 of your selections must be successful to get a return.


SUPER HEINZ
A Super Heinz consists of 120 bets involving 7 selections from different events:
21 doubles,
35 trebles,
35 four-fold accumulators,
21 five -fold accumulators
7 six-fold accumulators and
1 seven-fold accumulator

A minimum of 2 of your selections must be successful to get a return.

GOLIATH
A Goliath consists of 247 bets involving 8 selections from different events:
28 doubles,
56 trebles,
70 four-fold accumulators,
56 five-fold accumulators,
28 six-fold accumulators,
8 seven-fold accumulators and
1 eight-fold accumulator.

You need a minimum of 2 of your selections to be successful to get a return.


FOOTBALL

CHAMPIONSHIPS

Outright
You have to predict which team will win a championship.

Group Winner
You have to predict which team will win the relevant qualification group within a championship.

Finishing position
You have to predict the team’s finishing position within a championship after any elimination stage.

Top Goalscorer
You have to predict who will be the championship’s top goal scorer.

Group to score most goals
You have to predict in which of the qualifying groups the most goals will be scored.

Team Goals
You have to predict how many goals a team will score during a championship (90 minutes play only).

Top team goal scorer
You have to predict who will be a team’s top goal scorer during a championship.

Name the finalist
You have to predict which two teams will play the championship’s final.

Winning continent
You have to predict which continent the winning team will come from.

MATCHES (90 MINUTES)

Full time result (1X2)
You have to predict the full time result of a match: Home win (1) Draw (X) Away win (2). Example: If you select 2 for Juventus v Chelsea, you win if Chelsea wins the match.


Double Chance (DC)
Combined odds give you the "double chance" to predict two different outcomes for each event with the same odds. The additional chance doesn't count as an additional bet. Example: If you select 1XDC for Juventus v Chelsea, you win if either Juventus wins or the match ends in a draw.


1X2 Half time
You have to predict the Half Time result (45 minutes including injury time). The entire regular first half must be played for bets to be valid. Example: If you select X for Juventus v Chelsea, you win if the first half of the match ends in a draw.


Half Time/Full Time (HF)
You have to predict the result of the first half of the match and the full time result. Example: If you select 12HF for Juventus v Chelsea, you win if Juventus leads at the end of the first half and then Chelsea wins the match.


Correct Score
You have to predict the exact full time result (90 min.)

Over/Under
You have to predict whether the total number of goals scored in a match will be over or under the given number.


First Yellow/Red Card
You have to predict which of the two teams will have the first player cautioned/sent off. If two or more players of opposite teams are booked at the same time, the odds will be divided by two.


First Corner
You have to predict which team will be awarded the first corner of the match.


Kick Off
You have to predict which team will kick off.


First Team To Score
You have to predict which team will score first. Penalties and own goals are included.


Goal /No Goal (G/NG)
You have to predict whether or not both teams will score at least one goal each. Extra time is not included.

Example: if you select Goal (G), you win if both teams score at least one goal (result 1-1, 1-2, 2-2 etc.). If you select No Goal (NG), you win if one or both teams don't score (0-0, 0-1, 2-0, etc.).


First Goal Scorer (FGS)
You have to predict which player will score the first goal of a match.


Last Goal Scorer (LGS)
You have to predict which player will score the last goal of a match.


Combo - First Goal Scorer + Correct Result
You have to predict which player will score the first goal plus the correct result of a match.

Combo - Last Goal Scorer + Correct Result
You have to predict which player will score the last goal plus the correct result of a match.

Combo - Anytime Goal Scorer + Correct Result
You have to predict which player will score a goal plus the correct result of a match.


Time of First Goal
You have to predict what time the first goal will be scored.


Penalty/No Penalties
You have to predict whether or not any penalties will be awarded in the match.


Total Goals
You have to predict the total number of goals that will be scored in a match (between 0 and 1, 2 exactly, 3 exactly, 4 or more). Extra time is not included. Rule 29 applies.


Odd or Even
You have to predict whether the total number of goals that will be scored in a match will result in an odd or even number (a 0-0 result is considered even).


Full time result with Handicap
You have to predict which team will win the match into account the given handicap. The outcome of the bet is obtained by adding the handicap to the final result of the team without the handicap.

Draw no Bet
You have to predict which team will win the match. In the event of a draw the selection will be void. 90 minutes only.

LIVE BETTING
The following betting options will be offered during live football matches. Unless otherwise stated, all live betting options apply to 90 minutes plus any additional injury time only.

Full time result (1X2)
You have to predict the full time result of a match: Home win (1) Draw (X) Away win (2). Example: If you select 2 for Juventus v Chelsea, you win if Chelsea wins the match.

1X2 Half time
You have to predict the Half Time result (45 minutes including injury time). The entire regular 1st Half must be played for bets to be valid. Example: If you select X for Juventus v Chelsea, you win if the first half ends in a draw.

Half Time/Full Time (HF)
You have to predict the result of the first half of a match and the full time result. Example: If you select 12HF for Juventus v Chelsea, you win if Juventus leads at the end of the first half and then Chelsea wins the match.

Correct scores
You have to predict the exact full time result of the match.

Next goal
You have to predict which team will score the next goal of the match.

Last goal
You have to predict which team will score the last goal of the match.

Goals Over/Under
You have to predict whether the total number of goals will be over or under the given number.

Corners Over/Under
You have to predict whether the total number of corners will be over or under the given number. At times a middle range may be offered (ex. Over 10, Under 9, Mid 9-10).

Bookings Over/Under
You have to predict whether the total card points will be over or under the given number. At times a middle range may be offered. Points are awarded as follows: Yellow card = 10 points, Red card = 25 points (maximum number of points that a single player can be awarded is 35, for a yellow card followed by a red card (ex. Over 31, Under 21, Middle 21-31).

Booking bands
You have to predict in which range the total card points will be at the end of the match. Points are awarded as follows: Yellow card = 10 points, Red card = 25 points (maximum number of points that a single player can be awarded is 35, for a yellow card followed by a red card (ex. 0-10 points, 11-20 points, 21-30 points etc.).

Time of 1st match goal
You have to predict in which time range (ex. 0-29 minutes) the first goal of the match will be scored.

Time of 1st home goal
You have to predict in which time range (ex. 0-29 minutes) the home team will score its first goal.

Time of 1st away goal
You have to predict in which time range (ex. 0-29 minutes) the away team will score its first goal.

First goal scorer
You have to predict which player will score the first goal of a match.


Last goal scorer
You have to predict which player will score the last goal of a match.


Anytime goal scorer
You have to predict if a player will score at any time during the match. 90 minutes only.

Full time result with Handicap (+1, +2, +3, +4)
You have to predict which team will win the match into account the given handicap. The outcome of the bet is obtained by adding the handicap to the final result of the team without the handicap.

Draw no Bet
You have to predict which team will win the match. In the event of a draw the selection will be void. 90 minutes only.

Asian handicaps
Please, see the Asian Handicap dedicated section.

Keep a clean sheet
You have to predict if the team will keep a clean sheet and not concede any goals during the match.

Time of next match goal
You have to predict in which time range the next goal will be scored.

Time of next home goal
You have to predict in which time range the home team will score the next goal.

Time of next away goal
You have to predict in which time range the away team will score the next goal.

To win after extra time
You have to predict which team will win the match after extra time.

To win on penalties
You have to predict which team will win the match after the penalty shootout.

ASIAN HANDICAP

Single Handicap If you choose the Handicapped Team If you choose the team without the Handicap
0 (zero) or Level You win if the team wins the match. If it draws (0 goals difference) you are refunded your stake. You win if the team wins the match. If it draws (0 goals difference) you are refunded your stake.
0.5 You win if the team wins the match. You win if the team draws or wins the match.
1 You win if the team wins the match with a goal difference of two or more. If it wins with a one goal difference, you are refunded your stake. You win if the team wins or draws the match. If it loses with a one goal difference, you are refunded your stake.
1.5 You win if the team wins the match with a goal difference of two or more. You win if the team wins, draws or loses the match with a one goal difference.
2 You win if the team wins the match with a goal difference of three or more. If it wins with a two goal difference, you are refunded your stake. You win if the team wins, draws or loses the match with a one goal difference. If it loses with a two goal difference, you are refunded your stake.
2.5 You win if the team wins the match with a goal difference of three or more. You win if the team wins, draws or loses the match with a goal difference of less than three.

Double Handicap If you choose the Handicapped Team If you choose the team without the Handicap
0 (zero) and 0.5 or Level Half You win if the team wins the match with a goal difference of one or more. If it draws, you lose 50% of the stake. You win if the team wins the match. If it draws, you win the stake multiplied by half of the net odds of the unit corresponding to the bet (e.g. if the stake is £1 and the odds are 1.80, you will multiply 1 x 1.40).
0.5 and 1 You win if the team wins the match with a goal difference of two or more. If it wins with a one goal difference, the stake is multiplied by half of the net odds of the unit corresponding to the bet (e.g. if the stake is £1 and the odds are 1.80, you will multiply 1 x 1.40). You win if the team wins or draws the match. If it loses with a one goal difference, you lose 50% of the amount staked.
1 and 1.5 You win if the team wins the match with a goal difference of two or more. If it wins with just a one goal difference, you lose 50% of the stake. You win if the team wins or draws the match. If it loses with a one goal difference, you win the stake multiplied by half of the net odds of the unit corresponding to the stake (e.g. if the stake is £1 and the odds are 1.80, you will multiply 1 x 1.40).
1.5 and 2 You win if the team wins the match with a goal difference of three or more. If it wins with a two goal difference, you win the stake multiplied by half of the net odds of the unit corresponding to the bet (e.g. if the stake is £1 and the odds are 1.80, you will multiply 1 x 1.40). You win if the team wins, draws or loses the match with a one goal difference. If it loses with a two goal difference, you lose 50% of the stake.
2 and 2.5 You win if the team wins the match with a goal difference of three or more. If it wins with a two goal difference, you lose 50% of the stake. You win if the team wins, draws or loses the match with a one goal difference. If it loses with a two goal difference you win the stake multiplied by half of the net odds of the unit corresponding to the stake (e.g. if the bet is £1 and the odds are 1.80, you will multiply 1 x 1.40).




TENNIS

Winner (W)
You have to predict the winner of the match.

Set Betting
You have to predict the final set result of a match.

Handicap
You have to predict which player will win most games. Bets are settled by adding the handicap to the total number of games won by the player with the handicap.

Example: J. Henin v C. Rubin (Rubin +4.5 Handicap) final result 6-4, 6,4. Henin total games 12, Rubin total games 8 (+ 4.5)= 12.5. Bets on Rubin win.

Over/Under (OU)
You have to predict whether the total number of games played in a match will be over or under the given number.

Example: J.Henin v C.Rubin (O/U 19.5), final result 6-4, 6,4. Total games played 20. Bets on Over win.



BASKETBALL & NBA

Full time result
You have to predict which team will win the match. Unless otherwise stated, extra time is not included.

Full Time result with Handicap (.5)
You have to predict which team will win the match. Unless otherwise stated, extra time is not included. The outcome of the bet is obtained by adding the handicap to the final result of the team without the handicap.


Match 1H 2H Handicap
Lakers v San Antonio 1.85 1.85 2H+10.5

Example with Draw Option:
In the example below, if Barcelona wins by exactly 5 points, the match will result in a draw (XH).

Match 1H XH 2H Handicap
Barcelona v CSKA 1.45 13 3.2 2H+5


Example without Draw Option:
In the example below, if Lakers win by exactly 5 points, the match will result in a draw and will be considered void.

Match 1H 2H Handicap
Lakers v Phoenix 1.90 1.90 2H+5

 

Half Time result with Handicap (HT with Handicap)
You have to predict which team will be winning at the end of the first half (end of 2nd quarter) of the match. The outcome of the bet is obtained by adding the handicap to the half time result of the team without the handicap.

Half/Full Time result with handicap (HF with Handicap)
You have to predict which team will be leading at the end of the first half (end of second quarter) and which team will win the match. A half time and a full time handicap applies.
Ex. Skipper-Benetton -2 half time handicap, -4 full time handicap. If you select X/1, the home team (Skipper), must lead the first half by 2 points exactly, and then win the match by at least 5.

Over/Under -OU (.5)
You have to predict whether the total number of points scored in the match will be over or under the given number. Unless otherwise stated, extra time is not included.


Match Over Under O/U
Lakers v San Antonio 1.85 1.85 191.5

Spread Betting
You have to predict whether the total number of points scored in the match will be Over, Under or within the "Spread" (X). Unless otherwise stated, extra time is not included.


Match Under X Over Spread
Barcelona v CSKA 1.90 4.50 1.90 154-158

Over/Under (OU)
You have to predict whether the total number of points scored in the match will be Over or Under the given number. Unless otherwise stated, extra time is not included. Should the combined scores of both team’s add up to exactly the given number bets will be considered void.


Match Under Over O/U
Barcelona v CSKA 1.90 1.90 191



AMERICAN FOOTBALL

In all American Football bets offered, the team playing at home is the one listed first. For bets to be valid, unless otherwise specified, at least 55 minutes of play must have taken place. Overtime is always included unless otherwise specified. Abandoned or postponed matches are void unless rearranged and played in the same day, except for those bets that have already been determined at the time of abandonment or postponement.
If a team is designated to play at home and the game is moved to a venue outside of the state where it resides, bets will be made void.
All results are as per the official governing bodies – the official results are provided at www.nfl.com, www.ncaa.org, www.nfleurope.com, www.cfl.ca and www.arenafootball.com


a) Money Lines
You have to predict which team will win the full game with no handicaps applied. Your team must win the game on the field in order for you to win the bet. Overtime is included.

b) Handicap
You have to predict which team will win the full game considering the handicap applied. The favourite is indicated by a minus points handicap and the underdog by plus points. At the end of the match, the relevant handicap is added to, or subtracted from the selected teams’ score to determine the result. Where teams are deemed to be evenly matched, no point spread is applied; this is called a ‘pick’ game. In the event of a tie all handicap bets will be made void. Overtime is included.

c) Game Totals
You have to predict whether the total number of points scored in the match will be over or under the given number. The total result is given by the combined total points for both teams at the end of the relevant period of play. If the combined scores of both team’s equals exactly the given number bets are void.

d) Quarter/1st Half Money Lines
The relevant quarter or 1st half must be completed for bets to be valid. The 4th quarter does not include overtime.

e) 2nd Half Money Lines
The 2nd Half Handicap and the 2nd Half Game Totals will be available after the 1st half of each game is completed and will be suspended as soon as the 2nd half commences. The 2nd half Money Lines include overtime. The 2nd half must have 5-minutes or less remaining for bets to be valid.

f) Highest scoring quarter
For bets in which you have to predict in which quarter the most points will be scored, overtime does not count as part of the 4th quarter.

g) First Touchdown
Bets on players to score the first touchdown will be considered void if the player was not in uniform for the match. Otherwise all bets are valid even if the player didn’t participate in the match. If a match is abandoned or postponed but the first touchdown has already been scored, bets on the first touchdown will be valid.

h) Ante-post (season betting)
If the regular NFC / AFC season is not completed, all bets on the Superbowl, Conference winners and eight divisions will be void.


SKIING

Winner (W)
You have to predict the winner of the competition.

Placed (P)
You have to predict whether the competitor will place himself within the first three positions.

Head to Head (HH)
You have to predict which out of two competitors will win the competition or have the best time.


MOTORSPORTS

Winner (W)
You have to predict the winner of the race.

Placed (P)
You have to predict whether the driver will place himself within the first three positions.

Head to Head (HH) - Race
You have to predict which out of two drivers will win the competition or have the best time.

Pole Position
You have to predict if the driver will attain Pole Position.

Point Finish
You have to predict if the driver will be placed in the first 8 positions.

World Championship - Outrights
You have to predict which driver will win the World Championship.

Classified / Not Classified
You have to predict whether a driver will classify or not according to the official classification published after the race. To classify drivers must complete at least 90% of the number of laps covered by the winner.

Head to Head (HH) - Pole Position
You have to predict which out of two drivers will attain the best qualifying time. Bets on drivers who do not participate to the qualifying rounds are void. Bets on drivers who withdraw after starting a qualifying round are deemed as losing bets.


HORSE RACING AND GREYHOUND RACING

Straight Forecast - (SFC)
A Straight Forecast bet is one where you choose two selections in one event to finish 1st and 2nd in the correct order. In horse races and greyhound races a Straight Forecast (FC) dividend is declared based on the Starting Prices (SP's) of all the runners in that race.

Reverse Forecast - (RFC)
A Reverse Forecast bet is one where you choose two selections in one race to finish 1st and 2nd in either order. In effect a reverse forecast is two straight forecast bets and therefore requires two stakes.

Straight Tricasts (STC)
This bet involves three selections in one race finishing 1st, 2nd and 3rd in the correct order (the order that you specify). Tricasts are accepted on:

Horses: Handicap races with 8 or more runners
Greyhounds: Featured race meetings.

Odds on additional sporting events may be offered from time to time. In these circumstances further explanations will be given where necessary.