SINGLE
A Single is a bet on one selection in one event. Your
selection must be successful for your bet to win.
EACH-WAY SINGLE
An each way single consists of two bets on one selection
in one event, with the first bet on the selection to win
and the second bet on the selection to be placed. The
specific terms of the place element of an each way bet
will vary depending on the event, and will be clearly
displayed.
PLACE ONLY
A Place Only bet involves one selection in one event.
Your selection must be placed for your bet to win and
your return will depend on the place terms displayed on
the event.
DOUBLES
A Double consists of one bet involving two selections
from different events. Both selections must be
successful for your bet to win.
TREBLES
A Treble consists of one bet involving three selections
from different events. All three must be successful for
your bet to win.
ACCUMULATOR
An Accumulator is one bet with four or more selections
from different events. All four must be successful for
your bet to win.
PERMUTATIONS
A Permutation is a bet that includes several events at a
time, giving you the chance to forecast different
outcomes for each event.
COMBINATIONS
A combination is a bet that gives you the chance to
"hedge" your bets by selecting some of the events as
fixed (Bankers). You may select a minimum of 4 events
and a maximum of 14. You can bet on combinations of 3, 4
... up to combinations of 8.
The table below shows all the possible combinations with
the maximum selection of 14 events.
Number of Events Combinations
3 4 5 6 7 8
4 4 1
5 10 5 1
6 20 15 6 1
7 35 35 21 7 1
8 56 70 56 28 8 1
9 84 126 126 84 36 9
10 120 210 252 210 120 45
11 165 330 462 462 330 165
12 220 495 792 924 792 495
13 286 715 1287 1716 1716 1287
14 364 1001 2002 3003 3432 3003
ANTE POST
An ante post bet (AP) gives you the chance to forecast
the winner of a tournament, a championship or a race
when the event is some time in the future.
TRIXIE
A Trixie consists of four bets involving three
selections from different events:
3 doubles and
1 treble
A
minimum of 2 of your selections must be successful to
get a return.
PATENT
A Patent consists of 7 bets involving 3 selections from
different events:
3 singles,
3 doubles and
1 treble
You need one successful selection to guarantee a return.
YANKEE
A Yankee consists of 11 bets involving 4 selections from
different events:
6 doubles,
4trebles and
1 fourfold accumulator.
SUPER YANKEE
A Super Yankee (or Canadian) consists of 26 bets
involving 5 selections from different events:
10 doubles,
10 trebles,
5 four-fold accumulators and
1 five-fold accumulator.
You need a minimum of 2 of your selections to win to get
a return.
HEINZ
A Heinz consists of 57 bets involving 6 selections from
different events:
15 doubles,
20 trebles,
15 four-fold accumulators,
6 five-fold accumulator and
1 six-fold accumulator
A
minimum of 2 of your selections must be successful to
get a return.
SUPER HEINZ
A Super Heinz consists of 120 bets involving 7
selections from different events:
21 doubles,
35 trebles,
35 four-fold accumulators,
21 five -fold accumulators
7 six-fold accumulators and
1 seven-fold accumulator
A
minimum of 2 of your selections must be successful to
get a return.
GOLIATH
A Goliath consists of 247 bets involving 8 selections
from different events:
28 doubles,
56 trebles,
70 four-fold accumulators,
56 five-fold accumulators,
28 six-fold accumulators,
8 seven-fold accumulators and
1 eight-fold accumulator.
You need a minimum of 2 of your selections to be
successful to get a return.
FOOTBALL
CHAMPIONSHIPS
Outright
You have to predict which team will win a championship.
Group Winner
You have to predict which team will win the relevant
qualification group within a championship.
Finishing position
You have to predict the team’s finishing position within
a championship after any elimination stage.
Top Goalscorer
You have to predict who will be the championship’s top
goal scorer.
Group to score most goals
You have to predict in which of the qualifying groups
the most goals will be scored.
Team Goals
You have to predict how many goals a team will score
during a championship (90 minutes play only).
Top team goal scorer
You have to predict who will be a team’s top goal scorer
during a championship.
Name the finalist
You have to predict which two teams will play the
championship’s final.
Winning continent
You have to predict which continent the winning team
will come from.
MATCHES (90 MINUTES)
Full time result (1X2)
You have to predict the full time result of a match:
Home win (1) Draw (X) Away win (2). Example: If you
select 2 for Juventus v Chelsea, you win if Chelsea wins
the match.
Double Chance (DC)
Combined odds give you the "double chance" to predict
two different outcomes for each event with the same
odds. The additional chance doesn't count as an
additional bet. Example: If you select 1XDC for Juventus
v Chelsea, you win if either Juventus wins or the match
ends in a draw.
1X2 Half time
You have to predict the Half Time result (45 minutes
including injury time). The entire regular first half
must be played for bets to be valid. Example: If you
select X for Juventus v Chelsea, you win if the first
half of the match ends in a draw.
Half Time/Full Time (HF)
You have to predict the result of the first half of the
match and the full time result. Example: If you select
12HF for Juventus v Chelsea, you win if Juventus leads
at the end of the first half and then Chelsea wins the
match.
Correct Score
You have to predict the exact full time result (90 min.)
Over/Under
You have to predict whether the total number of goals
scored in a match will be over or under the given
number.
First Yellow/Red Card
You have to predict which of the two teams will have the
first player cautioned/sent off. If two or more players
of opposite teams are booked at the same time, the odds
will be divided by two.
First Corner
You have to predict which team will be awarded the first
corner of the match.
Kick Off
You have to predict which team will kick off.
First Team To Score
You have to predict which team will score first.
Penalties and own goals are included.
Goal /No Goal (G/NG)
You have to predict whether or not both teams will score
at least one goal each. Extra time is not included.
Example: if you select Goal (G), you win if both teams
score at least one goal (result 1-1, 1-2, 2-2 etc.). If
you select No Goal (NG), you win if one or both teams
don't score (0-0, 0-1, 2-0, etc.).
First Goal Scorer (FGS)
You have to predict which player will score the first
goal of a match.
Last Goal Scorer (LGS)
You have to predict which player will score the last
goal of a match.
Combo - First Goal Scorer + Correct Result
You have to predict which player will score the first
goal plus the correct result of a match.
Combo - Last Goal Scorer + Correct Result
You have to predict which player will score the last
goal plus the correct result of a match.
Combo - Anytime Goal Scorer + Correct Result
You have to predict which player will score a goal plus
the correct result of a match.
Time of First Goal
You have to predict what time the first goal will be
scored.
Penalty/No Penalties
You have to predict whether or not any penalties will be
awarded in the match.
Total Goals
You have to predict the total number of goals that will
be scored in a match (between 0 and 1, 2 exactly, 3
exactly, 4 or more). Extra time is not included. Rule 29
applies.
Odd or Even
You have to predict whether the total number of goals
that will be scored in a match will result in an odd or
even number (a 0-0 result is considered even).
Full time result with Handicap
You have to predict which team will win the match into
account the given handicap. The outcome of the bet is
obtained by adding the handicap to the final result of
the team without the handicap.
Draw no Bet
You have to predict which team will win the match. In
the event of a draw the selection will be void. 90
minutes only.
LIVE BETTING
The following betting options will be offered during
live football matches. Unless otherwise stated, all live
betting options apply to 90 minutes plus any additional
injury time only.
Full time result (1X2)
You have to predict the full time result of a match:
Home win (1) Draw (X) Away win (2). Example: If you
select 2 for Juventus v Chelsea, you win if Chelsea wins
the match.
1X2 Half time
You have to predict the Half Time result (45 minutes
including injury time). The entire regular 1st Half must
be played for bets to be valid. Example: If you select X
for Juventus v Chelsea, you win if the first half ends
in a draw.
Half Time/Full Time (HF)
You have to predict the result of the first half of a
match and the full time result. Example: If you select
12HF for Juventus v Chelsea, you win if Juventus leads
at the end of the first half and then Chelsea wins the
match.
Correct scores
You have to predict the exact full time result of the
match.
Next goal
You have to predict which team will score the next goal
of the match.
Last goal
You have to predict which team will score the last goal
of the match.
Goals Over/Under
You have to predict whether the total number of goals
will be over or under the given number.
Corners Over/Under
You have to predict whether the total number of corners
will be over or under the given number. At times a
middle range may be offered (ex. Over 10, Under 9, Mid
9-10).
Bookings Over/Under
You have to predict whether the total card points will
be over or under the given number. At times a middle
range may be offered. Points are awarded as follows:
Yellow card = 10 points, Red card = 25 points (maximum
number of points that a single player can be awarded is
35, for a yellow card followed by a red card (ex. Over
31, Under 21, Middle 21-31).
Booking bands
You have to predict in which range the total card points
will be at the end of the match. Points are awarded as
follows: Yellow card = 10 points, Red card = 25 points
(maximum number of points that a single player can be
awarded is 35, for a yellow card followed by a red card
(ex. 0-10 points, 11-20 points, 21-30 points etc.).
Time of 1st match goal
You have to predict in which time range (ex. 0-29
minutes) the first goal of the match will be scored.
Time of 1st home goal
You have to predict in which time range (ex. 0-29
minutes) the home team will score its first goal.
Time of 1st away goal
You have to predict in which time range (ex. 0-29
minutes) the away team will score its first goal.
First goal scorer
You have to predict which player will score the first
goal of a match.
Last goal scorer
You have to predict which player will score the last
goal of a match.
Anytime goal scorer
You have to predict if a player will score at any time
during the match. 90 minutes only.
Full time result with Handicap (+1, +2, +3, +4)
You have to predict which team will win the match into
account the given handicap. The outcome of the bet is
obtained by adding the handicap to the final result of
the team without the handicap.
Draw no Bet
You have to predict which team will win the match. In
the event of a draw the selection will be void. 90
minutes only.
Asian handicaps
Please, see the Asian Handicap dedicated section.
Keep a clean sheet
You have to predict if the team will keep a clean sheet
and not concede any goals during the match.
Time of next match goal
You have to predict in which time range the next goal
will be scored.
Time of next home goal
You have to predict in which time range the home team
will score the next goal.
Time of next away goal
You have to predict in which time range the away team
will score the next goal.
To win after extra time
You have to predict which team will win the match after
extra time.
To win on penalties
You have to predict which team will win the match after
the penalty shootout.
ASIAN HANDICAP
Single Handicap If you choose the Handicapped Team If
you choose the team without the Handicap
0 (zero) or Level You win if the team wins the match. If
it draws (0 goals difference) you are refunded your
stake. You win if the team wins the match. If it draws
(0 goals difference) you are refunded your stake.
0.5 You win if the team wins the match. You win if the
team draws or wins the match.
1 You win if the team wins the match with a goal
difference of two or more. If it wins with a one goal
difference, you are refunded your stake. You win if the
team wins or draws the match. If it loses with a one
goal difference, you are refunded your stake.
1.5 You win if the team wins the match with a goal
difference of two or more. You win if the team wins,
draws or loses the match with a one goal difference.
2 You win if the team wins the match with a goal
difference of three or more. If it wins with a two goal
difference, you are refunded your stake. You win if the
team wins, draws or loses the match with a one goal
difference. If it loses with a two goal difference, you
are refunded your stake.
2.5 You win if the team wins the match with a goal
difference of three or more. You win if the team wins,
draws or loses the match with a goal difference of less
than three.
Double Handicap If you choose the Handicapped Team If
you choose the team without the Handicap
0 (zero) and 0.5 or Level Half You win if the team wins
the match with a goal difference of one or more. If it
draws, you lose 50% of the stake. You win if the team
wins the match. If it draws, you win the stake
multiplied by half of the net odds of the unit
corresponding to the bet (e.g. if the stake is £1 and
the odds are 1.80, you will multiply 1 x 1.40).
0.5 and 1 You win if the team wins the match with a goal
difference of two or more. If it wins with a one goal
difference, the stake is multiplied by half of the net
odds of the unit corresponding to the bet (e.g. if the
stake is £1 and the odds are 1.80, you will multiply 1 x
1.40). You win if the team wins or draws the match. If
it loses with a one goal difference, you lose 50% of the
amount staked.
1 and 1.5 You win if the team wins the match with a goal
difference of two or more. If it wins with just a one
goal difference, you lose 50% of the stake. You win if
the team wins or draws the match. If it loses with a one
goal difference, you win the stake multiplied by half of
the net odds of the unit corresponding to the stake
(e.g. if the stake is £1 and the odds are 1.80, you will
multiply 1 x 1.40).
1.5 and 2 You win if the team wins the match with a goal
difference of three or more. If it wins with a two goal
difference, you win the stake multiplied by half of the
net odds of the unit corresponding to the bet (e.g. if
the stake is £1 and the odds are 1.80, you will multiply
1 x 1.40). You win if the team wins, draws or loses the
match with a one goal difference. If it loses with a two
goal difference, you lose 50% of the stake.
2 and 2.5 You win if the team wins the match with a goal
difference of three or more. If it wins with a two goal
difference, you lose 50% of the stake. You win if the
team wins, draws or loses the match with a one goal
difference. If it loses with a two goal difference you
win the stake multiplied by half of the net odds of the
unit corresponding to the stake (e.g. if the bet is £1
and the odds are 1.80, you will multiply 1 x 1.40).
TENNIS
Winner (W)
You have to predict the winner of the match.
Set Betting
You have to predict the final set result of a match.
Handicap
You have to predict which player will win most games.
Bets are settled by adding the handicap to the total
number of games won by the player with the handicap.
Example: J. Henin v C. Rubin (Rubin +4.5 Handicap) final
result 6-4, 6,4. Henin total games 12, Rubin total games
8 (+ 4.5)= 12.5. Bets on Rubin win.
Over/Under (OU)
You have to predict whether the total number of games
played in a match will be over or under the given
number.
Example: J.Henin v C.Rubin (O/U 19.5), final result 6-4,
6,4. Total games played 20. Bets on Over win.
BASKETBALL & NBA
Full time result
You have to predict which team will win the match.
Unless otherwise stated, extra time is not included.
Full Time result with Handicap (.5)
You have to predict which team will win the match.
Unless otherwise stated, extra time is not included. The
outcome of the bet is obtained by adding the handicap to
the final result of the team without the handicap.
Match 1H 2H Handicap
Lakers v San Antonio 1.85 1.85 2H+10.5
Example with Draw Option:
In the example below, if Barcelona wins by exactly 5
points, the match will result in a draw (XH).
Match 1H XH 2H Handicap
Barcelona v CSKA 1.45 13 3.2 2H+5
Example without Draw Option:
In the example below, if Lakers win by exactly 5 points,
the match will result in a draw and will be considered
void.
Match 1H 2H Handicap
Lakers v Phoenix 1.90 1.90 2H+5
Half Time result with Handicap (HT with Handicap)
You have to predict which team will be winning at the
end of the first half (end of 2nd quarter) of the match.
The outcome of the bet is obtained by adding the
handicap to the half time result of the team without the
handicap.
Half/Full Time result with handicap (HF with Handicap)
You have to predict which team will be leading at the
end of the first half (end of second quarter) and which
team will win the match. A half time and a full time
handicap applies.
Ex. Skipper-Benetton -2 half time handicap, -4 full time
handicap. If you select X/1, the home team (Skipper),
must lead the first half by 2 points exactly, and then
win the match by at least 5.
Over/Under -OU (.5)
You have to predict whether the total number of points
scored in the match will be over or under the given
number. Unless otherwise stated, extra time is not
included.
Match Over Under O/U
Lakers v San Antonio 1.85 1.85 191.5
Spread Betting
You have to predict whether the total number of points
scored in the match will be Over, Under or within the
"Spread" (X). Unless otherwise stated, extra time is not
included.
Match Under X Over Spread
Barcelona v CSKA 1.90 4.50 1.90 154-158
Over/Under (OU)
You have to predict whether the total number of points
scored in the match will be Over or Under the given
number. Unless otherwise stated, extra time is not
included. Should the combined scores of both team’s add
up to exactly the given number bets will be considered
void.
Match Under Over O/U
Barcelona v CSKA 1.90 1.90 191
AMERICAN FOOTBALL
In all American Football bets offered, the team playing
at home is the one listed first. For bets to be valid,
unless otherwise specified, at least 55 minutes of play
must have taken place. Overtime is always included
unless otherwise specified. Abandoned or postponed
matches are void unless rearranged and played in the
same day, except for those bets that have already been
determined at the time of abandonment or postponement.
If a team is designated to play at home and the game is
moved to a venue outside of the state where it resides,
bets will be made void.
All results are as per the official governing bodies –
the official results are provided at www.nfl.com,
www.ncaa.org, www.nfleurope.com, www.cfl.ca and
www.arenafootball.com
a) Money Lines
You have to predict which team will win the full game
with no handicaps applied. Your team must win the game
on the field in order for you to win the bet. Overtime
is included.
b) Handicap
You have to predict which team will win the full game
considering the handicap applied. The favourite is
indicated by a minus points handicap and the underdog by
plus points. At the end of the match, the relevant
handicap is added to, or subtracted from the selected
teams’ score to determine the result. Where teams are
deemed to be evenly matched, no point spread is applied;
this is called a ‘pick’ game. In the event of a tie all
handicap bets will be made void. Overtime is included.
c) Game Totals
You have to predict whether the total number of points
scored in the match will be over or under the given
number. The total result is given by the combined total
points for both teams at the end of the relevant period
of play. If the combined scores of both team’s equals
exactly the given number bets are void.
d) Quarter/1st Half Money Lines
The relevant quarter or 1st half must be completed for
bets to be valid. The 4th quarter does not include
overtime.
e) 2nd Half Money Lines
The 2nd Half Handicap and the 2nd Half Game Totals will
be available after the 1st half of each game is
completed and will be suspended as soon as the 2nd half
commences. The 2nd half Money Lines include overtime.
The 2nd half must have 5-minutes or less remaining for
bets to be valid.
f) Highest scoring quarter
For bets in which you have to predict in which quarter
the most points will be scored, overtime does not count
as part of the 4th quarter.
g) First Touchdown
Bets on players to score the first touchdown will be
considered void if the player was not in uniform for the
match. Otherwise all bets are valid even if the player
didn’t participate in the match. If a match is abandoned
or postponed but the first touchdown has already been
scored, bets on the first touchdown will be valid.
h) Ante-post (season betting)
If the regular NFC / AFC season is not completed, all
bets on the Superbowl, Conference winners and eight
divisions will be void.
SKIING
Winner (W)
You have to predict the winner of the competition.
Placed (P)
You have to predict whether the competitor will place
himself within the first three positions.
Head to Head (HH)
You have to predict which out of two competitors will
win the competition or have the best time.
MOTORSPORTS
Winner (W)
You have to predict the winner of the race.
Placed (P)
You have to predict whether the driver will place
himself within the first three positions.
Head to Head (HH) - Race
You have to predict which out of two drivers will win
the competition or have the best time.
Pole Position
You have to predict if the driver will attain Pole
Position.
Point Finish
You have to predict if the driver will be placed in the
first 8 positions.
World Championship - Outrights
You have to predict which driver will win the World
Championship.
Classified / Not Classified
You have to predict whether a driver will classify or
not according to the official classification published
after the race. To classify drivers must complete at
least 90% of the number of laps covered by the winner.
Head to Head (HH) - Pole Position
You have to predict which out of two drivers will attain
the best qualifying time. Bets on drivers who do not
participate to the qualifying rounds are void. Bets on
drivers who withdraw after starting a qualifying round
are deemed as losing bets.
HORSE RACING AND GREYHOUND RACING
Straight Forecast - (SFC)
A Straight Forecast bet is one where you choose two
selections in one event to finish 1st and 2nd in the
correct order. In horse races and greyhound races a
Straight Forecast (FC) dividend is declared based on the
Starting Prices (SP's) of all the runners in that race.
Reverse Forecast - (RFC)
A Reverse Forecast bet is one where you choose two
selections in one race to finish 1st and 2nd in either
order. In effect a reverse forecast is two straight
forecast bets and therefore requires two stakes.
Straight Tricasts (STC)
This bet involves three selections in one race finishing
1st, 2nd and 3rd in the correct order (the order that
you specify). Tricasts are accepted on:
Horses: Handicap races with 8 or more runners
Greyhounds: Featured race meetings.
Odds on additional sporting events may be offered from
time to time. In these circumstances further
explanations will be given where necessary.
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